Careers

AVAILABLE POSITIONS

 

Production Coordinator

Production Coordinator – Contract

Brazen Animation is scouring the earth for an exceptional Production Coordinator.  This individual is an intelligent and eloquent communicator who will work with the production team to effectively prioritize, organize, and manage the workflow of production.  

Responsibilities to Include

  • Work with the Production Manager  to define, setup, and manage the schedule for completion of the work on the production.
  • Take and distribute notes in deskies.
  • Track completion of artists tasks in Shotgun,
  • Create breakdowns (both text and graphical) from scripts and animatics.
  • Provide status reports indicating departmental progress.
  • Find ways to assist and ensure that teams hit goals and deadlines.
  • Troubleshoot priority issues – casting and scheduling.
  • Communicate with production to prioritize and adjust schedules (daily or weekly as needed).
  • Facilitate communication between all departments working on the project.

Required Qualifications

  • Minimum BA/BS Degree
  • 2 + years production management experience at minimum Coordinator Level
  • 2+ years entertainment or commercial production experience 
  • Proficiency in Microsoft Office Suite (especially Excel)
  • Knowledge of Shotgun software
  • In depth knowledge of production pipelines & workflows
  • Strong and encouraging people leader
  • Fiercely Passionate about studio culture and team morale
  • Relentlessly positive and motivational demeanor
  • Desire to facilitate and support the creative process
  • Promotes collaboration amongst team members
  • Interested in helping to further build the studio by improving existing,  and developing new processes and workflows 
  • Proven leadership experience in a creative environment
  • Desire to continue to grow exponentially along a production management career path 

Apply hereBe Brazen!

Contract Animator (In-House or Remote)

Contract Animator (In-House or Remote)

Brazen animation is looking for Animators of all levels, both in-house and remote for various upcoming projects. These projects vary from game cinematics to in-game cycles.

We are looking for someone with great communication skills and a passion for animation! They must have a knowledge of the animation principles and body mechanics, as well as strong acting and storytelling skills. We are looking for an enthusiastic collaborator willing to work closely with a team on a daily basis to create strong, compelling performances. Must be comfortable animating both stylized and realistic characters.

Responsibilities:

  • Report directly to Lead Animator
  • Create compelling performances with keyframe animation
  • Collaborate and iterate with team under tight deadlines to produce beautiful animation

Qualifications:

  • Deeply motivated to help tell stories with meaning and purpose
  • Reel showing strong keyframe animation
  • Strong with both bi-ped and creature animation
  • Strong working in Maya
  • Good instincts for stylized and realistic motion
  • Must have solid communication skills and work well within a team
  • Be willing and able to both give and receive feedback
  • Flexible and highly adaptable in a fast-paced, dynamic, high pressure, start-up environment
  • Strong work-ethic with lots of grit
  • Time management skills, ability to receive and execute animation notes in a timely manner
  • Strong problem solving skills
  • Familiarity working with Unreal Engine 4 is a plus

If you’d like to be part of building a visually stunning cinematic or game and this sounds like a challenge you’re up for we’d love to hear from you! Apply here

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Contract Look Development Artist (In-House)

Contract Look Development Artist (In-House)

Brazen Animation is seeking look development artists with strong technical ability, thorough surfacing, lighting, rendering, compositing skills, outstanding creative vision, and passion for our craft.

We are looking for someone with great communication skills and a passion for creating beautiful imagery!   They must have a knowledge of UV layout, shader trees, texture painting, lighting, layered and AOV setup and compositing. We are looking for an enthusiastic collaborator willing to work closely with peers on a daily basis to create bold, compelling images. Must be comfortable lighting and texturing in both stylized and realistic scenarios.

Responsibilities:

  • Take direction from supervisor as well as demonstrate autonomy and time management
  • Create textures and shaders that exemplify the reference provided
  • Execute shot setup, lighting, rendering and compositing a scene from start to finish
  • Collaborate and iterate with peers under tight deadlines to produce beautiful images

Qualifications:

  • Thorough understanding of color, composition and lighting theory
  • Reel showing both great textures and lighting, (character and environmental)
  • Experience in additive compositing with Nuke
  • Strong working in Maya and current Vray renderer
  • Good instincts for both stylized and realistic looks
  • Must have solid communication skills and work well within a team
  • Be willing and able to both give and receive feedback
  • Flexible and highly adaptable in a fast-paced, dynamic, high pressure, start-up environment
  • Strong work-ethic with lots of grit
  • Time management skills, ability to receive and execute notes in a timely manner
  • Strong problem solving skills
  • Familiarity working with Unreal Engine 4 is a plus

If you’d like to be part of building visually stunning imagery and this sounds like a challenge you’re up for we’d love to hear from you! Apply here

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Pipeline TD

Pipeline TD

Responsibilities:
  • Develops pipeline tools and workflows to enable artist efficiency and meet production demands.
  • Maintains existing workflows and tools.
  • Provides front-line support for a variety of disciplines, helps troubleshoot assets and shots and general problems-solving for artists. Monitors support requests.
  • Manages and monitors storage and render resources for the efficient utilization of production resources.
  • Deploys and manages software and hardware needs for the pipeline and studio.
  • Collaborates effectively with artists, production management, leads and technical staff to ensure workflow efficiency and productivity.
  • Documents workflow, processes and tools that enable technical staff and artist to keep up-to-date and share knowledge.
Required Skills:
  • Demonstrated experience in supporting and developing production pipeline tools.
  • Strong scripting and programming skills (e.g. Python, C++)
  • Strong understanding of computer science and software development principles (e.g. Data stracutures and Algorithms, Design Patterns, OOP and SOLID principles.)
  • Comfort with agile, unit-testing and test driven development workflows
  • Experience using revision control and continuous deployment systems (GIT, Jenkins)
  • Knowledge of clean code development, unit tests and continuous deployment is preferred.
  • Data management and reporting skills.
  • Experience with production storage and render managements systems. (e.g. EMC, Net-App, Deadline, Cube, Amazon Web Services, etc.)
  • Experience in systems and IT operations for both Linux, Windows and Mac OS.
  • Preferred Skills
  • Grasp of automation tools (e.g. Ansible, SaltStack, Puppet, MDT, etc.)

If you’d like to be part of the Brazen team and this sounds like a challenge you’re up for we’d love to hear from you! Apply here

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FX TD

FX TD

Responsibilities:
  • Designs and creates effects animation and simulations to meet art-directed and aesthetic requirements of animation and visual effects production.
  • Shades, lights, renders and creates basic composites to demonstrate the usability of FX elements.
  • Scripts and writes expressions that allow reusability and efficiency of FX setups
Required Skills:
  • Proven experience in using particle systems, RBD, soft body, cloth, hair and pyro and fluid solvers to create smoke, fire, destruction, water, hair and cloth FX
  • An eye for details, good sense of timing and aesthetics.
  • A thorough understanding of techniques and technologies as they relate to computer graphics physical simulation.
  • Familiar with at least one renderer (preferably V-Ray and Mantra)
  • Proficiency in Nuke demonstrate viable of FX elements through slapcomps.
  • Ability to create procedural setups that can be re-used in production.
  • VFX, feature animation or episodic production experience.
  • Strong background in linear algebra math.
Preferred Skills:
  • Knowledge of VEX, python, hscript, maya or mel.
  • Knowledge of FX in game engines such as Unreal Engine or Unity.

If you’d like to be part of building stunning visuals and this sounds like a challenge you’re up for we’d love to hear from you! Apply here

Be Brazen!

CAREER RELATED INQUIRIES

We regularly update our available positions. For all full time, contract, and internship applications, apply here brazenanimation.com/application. For all other career related inquiries please complete and submit the following form.  Be Brazen!

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